A grassroots gaming simulation: The case of "crossroad"

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The author introduces a game, "Crossroad", which was originally designed as a tabletop exercise to teach disaster preparedness (Kikkawa et al., 2004) and that has been used in an increasing number of fields. In this paper, the author describes the history of the expanding application of this game, focussing especially on the evolution of its rules and content as a result of input from ordinary people who have participated in the game. Through this process, it has become a kind of grassroots gaming simulation tool for the general public. Examination of the development of the game reveals that its simple rules and structure as a frame game have led to its increasing popularity. Indeed, the game is still evolving.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages148-152
Number of pages5
Volume8264 LNCS
ISBN (Print)9783319049533
DOIs
Publication statusPublished - 2014
Event44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management - Stockholm, Sweden
Duration: 2013 Jun 242013 Jun 28

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8264 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other44th International Simulation and Gaming Association Conference, ISAGA 2013 and 17th IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management
Country/TerritorySweden
CityStockholm
Period13/6/2413/6/28

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

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