A huge screen interactive public media system: Mirai-tube

Akio Shinohara, Junji Tomita, Tamio Kihara, Shinya Nakajima, Katsuhiko Ogawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


We develop an interaction framework for huge public displays with multiple users in public spaces such as concourses, lobbies in buildings, and rendezvous spots. Based on this framework, we introduce an interactive system for public spaces called Mirai-Tube1. This system creates a scalable interactive media space and has a scalable real-time recognizer. A Mirai-Tube system was installed in the underground concourse of Minato Mirai Station in Yokohama. We conducted a demonstration experiment from 1st Feb. to 31st Oct. 2004. This trial represents the world's first experiment in a real public space in terms of its scale and its time period. We evaluate our interactive media system from three points of view: acceptability as a public media, how much attention the public pays to it, and its understandability as an advertising media. This paper describes the features, implementation, and operation of the interactive media system and the results of the evaluation.

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationInteraction Platforms and Techniques - 12th International Conference, HCI International 2007, Proceedings
Number of pages10
EditionPART 2
Publication statusPublished - 2007 Dec 1
Event12th International Conference on Human-Computer Interaction, HCI International 2007 - Beijing, China
Duration: 2007 Jul 222007 Jul 27

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume4551 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other12th International Conference on Human-Computer Interaction, HCI International 2007


  • Ambient displays
  • Interactive advertising
  • Interactive public displays
  • Pattern recognition
  • Subtle interaction

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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