TY - GEN
T1 - A huge screen interactive public media system
T2 - 12th International Conference on Human-Computer Interaction, HCI International 2007
AU - Shinohara, Akio
AU - Tomita, Junji
AU - Kihara, Tamio
AU - Nakajima, Shinya
AU - Ogawa, Katsuhiko
PY - 2007/12/1
Y1 - 2007/12/1
N2 - We develop an interaction framework for huge public displays with multiple users in public spaces such as concourses, lobbies in buildings, and rendezvous spots. Based on this framework, we introduce an interactive system for public spaces called Mirai-Tube1. This system creates a scalable interactive media space and has a scalable real-time recognizer. A Mirai-Tube system was installed in the underground concourse of Minato Mirai Station in Yokohama. We conducted a demonstration experiment from 1st Feb. to 31st Oct. 2004. This trial represents the world's first experiment in a real public space in terms of its scale and its time period. We evaluate our interactive media system from three points of view: acceptability as a public media, how much attention the public pays to it, and its understandability as an advertising media. This paper describes the features, implementation, and operation of the interactive media system and the results of the evaluation.
AB - We develop an interaction framework for huge public displays with multiple users in public spaces such as concourses, lobbies in buildings, and rendezvous spots. Based on this framework, we introduce an interactive system for public spaces called Mirai-Tube1. This system creates a scalable interactive media space and has a scalable real-time recognizer. A Mirai-Tube system was installed in the underground concourse of Minato Mirai Station in Yokohama. We conducted a demonstration experiment from 1st Feb. to 31st Oct. 2004. This trial represents the world's first experiment in a real public space in terms of its scale and its time period. We evaluate our interactive media system from three points of view: acceptability as a public media, how much attention the public pays to it, and its understandability as an advertising media. This paper describes the features, implementation, and operation of the interactive media system and the results of the evaluation.
KW - Ambient displays
KW - Interactive advertising
KW - Interactive public displays
KW - Pattern recognition
KW - Subtle interaction
UR - http://www.scopus.com/inward/record.url?scp=38149082712&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=38149082712&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:38149082712
SN - 9783540731061
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 936
EP - 945
BT - Human-Computer Interaction
Y2 - 22 July 2007 through 27 July 2007
ER -