A model for the development of stealth serious games

Victor A. Cuesta Aguiar, Masaru Nakano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.

Original languageEnglish
Title of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
EditorsHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
PublisherSpringer Verlag
Pages139-147
Number of pages9
ISBN (Print)9783319919010
DOIs
Publication statusPublished - 2018
Event48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands
Duration: 2017 Jul 102017 Jul 14

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10825 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other48th conference of the International Simulation and Gaming Association, ISAGA 2017
Country/TerritoryNetherlands
CityDelft
Period17/7/1017/7/14

Keywords

  • Replay value
  • Serious game model
  • Stealth learning
  • Stealth serious games
  • Sustainable supply chain management

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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