TY - GEN
T1 - A model for the development of stealth serious games
AU - Cuesta Aguiar, Victor A.
AU - Nakano, Masaru
N1 - Funding Information:
Acknowledgments. This work was supported in part by Keio University Doctorate Student Grant-in-Aid Program.
Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.
AB - In this paper, a model for serious game (SG) development is presented and explained along with a definition of stealth serious games (SSG). A systemic review on existing models is performed; based on the existing model’s deficiencies and the researchers’ previous experience in the development of SG the SSG model is created and explained. To observe how a SSG developed with the SSG Model would behave, “Chain of Command: A Sustainable Supply Chain Management Stealth Serious Game” is developed and tested. The developed SG is tested on 4 metrics: replay value, education, fun and simple vs realistic. The SSG model is successful in helping to develop a SSG that performs acceptably. Further validation of the SSG model is still required.
KW - Replay value
KW - Serious game model
KW - Stealth learning
KW - Stealth serious games
KW - Sustainable supply chain management
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U2 - 10.1007/978-3-319-91902-7_14
DO - 10.1007/978-3-319-91902-7_14
M3 - Conference contribution
AN - SCOPUS:85048051541
SN - 9783319919010
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 139
EP - 147
BT - Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
A2 - Lukosch, Heide Karen
A2 - Bekebrede, Geertje
A2 - Kortmann, Rens
PB - Springer Verlag
T2 - 48th conference of the International Simulation and Gaming Association, ISAGA 2017
Y2 - 10 July 2017 through 14 July 2017
ER -