An Analysis of K-12 Programming Education Utilizing the Minecraft Metaverse Amidst the COVID-19 Pandemic

Chiyoko Sawada, Masafumi Terazono, Tatsuya Hagino, Takashi Hattori

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In March 2020, all elementary, middle, and high schools in Japan were temporary closed for approximately one month in response to the COVID-19 pandemic. During this interval, we initiated a programming education program for students ranging from elementary to high school, utilizing the metaverse capabilities of Minecraft. The primary participants in this initiative were educators and students from two private programming institutions. Students engaged in a simulated school experience that leveraged Minecraft's command and Redstone based programming functionalities. Furthermore, the collaborative nature of the metaverse enhanced students' programming and computational thinking abilities. This poster will first delineate the distinctive features of Minecraft's programming environment in contrast to visual programming platforms such as Scratch. Subsequently, we will analyze students' experiences within the metaverse, focusing on peer interaction and the enhancement of motivation towards programming. Finally, we will conduct an evaluation and propose directions for future research.

Original languageEnglish
Title of host publicationSIGCSE TS 2025 - Proceedings of the 56th ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages1615-1616
Number of pages2
ISBN (Electronic)9798400705328
DOIs
Publication statusPublished - 2025 Feb 18
Event56th Annual SIGCSE Technical Symposium on Computer Science Education, SIGCSE TS 2025 - Pittsburgh, United States
Duration: 2025 Feb 262025 Mar 1

Publication series

NameSIGCSE TS 2025 - Proceedings of the 56th ACM Technical Symposium on Computer Science Education
Volume2

Conference

Conference56th Annual SIGCSE Technical Symposium on Computer Science Education, SIGCSE TS 2025
Country/TerritoryUnited States
CityPittsburgh
Period25/2/2625/3/1

Keywords

  • K-12 education
  • commands
  • computational thinking
  • game elements
  • metaverse

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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