Abstract
Emerging media technologies such as 3D film and headmounted displays (HMDs) call for new types of spatial interaction. Here we describe and evaluate AnyOrbit: a novel orbital navigation technique that enables flexible and intuitive 3D spatial navigation in virtual environments (VEs). Unlike existing orbital methods, we exploit toroidal rather than spherical orbital surfaces, which allow independent control of orbital curvature in vertical and horizontal directions. This control enables intuitive and smooth orbital navigation between any desired orbital centers and between any vantage points within VEs. AnyOrbit leverages our proprioceptive sense of rotation to enable navigation in VEs without inconvenient external motion trackers. In user studies, we demonstrate that within a sports-spectating context, the technique allows smooth shifts in perspective at a rate comparable to broadcast sport, is fast to learn, and is without excessive simulator sickness in most users. The technique is widely applicable to gaming, computer-aided-design (CAD), data visualisation, and telepresence.
Original language | English |
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Title of host publication | SUI 2016 - Proceedings of the 2016 Symposium on Spatial User Interaction |
Publisher | Association for Computing Machinery, Inc |
Pages | 199 |
Number of pages | 1 |
ISBN (Electronic) | 9781450340687 |
DOIs | |
Publication status | Published - 2016 Oct 15 |
Event | 4th Symposium on Spatial User Interaction, SUI 2016 - Tokyo, Japan Duration: 2016 Oct 15 → 2016 Oct 16 |
Other
Other | 4th Symposium on Spatial User Interaction, SUI 2016 |
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Country/Territory | Japan |
City | Tokyo |
Period | 16/10/15 → 16/10/16 |
ASJC Scopus subject areas
- Human-Computer Interaction