TY - GEN
T1 - ARForce
T2 - 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
AU - Jo, Kensei
AU - Kakehi, Yasuaki
AU - Minamizawa, Kouta
AU - Nii, Hideaki
AU - Kawakami, Naoki
AU - Tachi, Susumu
PY - 2008
Y1 - 2008
N2 - In recent years, the use of augmented reality (AR) systems has become quite common. Many marker-based AR systems can input the positions of physical markers and realize a combination of real-world and computer-generated graphics. However, few systems can recognize other information such as fingertip motions. The objective of our study is to create AR environments in which users can manipulate virtual objects by using natural finger motions. Toward this end, we propose a novel marker-based AR system called "ARForcc." ARForcc enables users to measure the 3D position of markers as well as also the distribution of force vectors that arc applied by a user. Using this system, users can manipulate virtual objects using various finger motions.Our proposed system comprises a camera and an input device. The input device is an clastic body and it comprises two types of markers. One is a square-shaped marker that enables a user to detect the position of the device. The other markers arc small circular-shaped ones that arc placed within the clastic body. The positions of the circular markers arc moved when a user applies a force to the device. This enables force detection.
AB - In recent years, the use of augmented reality (AR) systems has become quite common. Many marker-based AR systems can input the positions of physical markers and realize a combination of real-world and computer-generated graphics. However, few systems can recognize other information such as fingertip motions. The objective of our study is to create AR environments in which users can manipulate virtual objects by using natural finger motions. Toward this end, we propose a novel marker-based AR system called "ARForcc." ARForcc enables users to measure the 3D position of markers as well as also the distribution of force vectors that arc applied by a user. Using this system, users can manipulate virtual objects using various finger motions.Our proposed system comprises a camera and an input device. The input device is an clastic body and it comprises two types of markers. One is a square-shaped marker that enables a user to detect the position of the device. The other markers arc small circular-shaped ones that arc placed within the clastic body. The positions of the circular markers arc moved when a user applies a force to the device. This enables force detection.
KW - Augmented reality
KW - Computer human interface
UR - http://www.scopus.com/inward/record.url?scp=67649411714&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=67649411714&partnerID=8YFLogxK
U2 - 10.1145/1501750.1501788
DO - 10.1145/1501750.1501788
M3 - Conference contribution
AN - SCOPUS:67649411714
SN - 9781605583938
T3 - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
SP - 160
EP - 165
BT - Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008
Y2 - 3 December 2008 through 5 December 2008
ER -