TY - GEN
T1 - Arque
T2 - ACM SIGGRAPH 2019 Posters - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
AU - Nabeshima, Junichi
AU - Yamen Saraiji, M. H.D.
AU - Minamizawa, Kouta
N1 - Funding Information:
This project is supported by JST Kakenhi (HH19177), and JST AC-CEL Embodied Media Project (JPMJAC1404), Japan.
Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
PY - 2019/7/28
Y1 - 2019/7/28
N2 - For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this work, Arque, we propose an artificial biomimicry-inspired anthropomorphic tail to allow us alter our body momentum for assistive, and haptic feedback applications. The proposed tail consists of adjacent joints with a spring-based structure to handle shearing and tangential forces, and allow managing the length and weight of the target tail. The internal structure of the tail is driven by four pneumatic artificial muscles providing the actuation mechanism for the tail tip. Here we highlight potential applications for using such prosthetic tail as an extension of human body to provide active momentum alteration in balancing situations, or as a device to alter body momentum for full-body haptic feedback scenarios.
AB - For most mammals and vertebrate animals, tail plays an important role for their body providing variant functions to expand their mobility, or as a limb that allows manipulation and gripping. In this work, Arque, we propose an artificial biomimicry-inspired anthropomorphic tail to allow us alter our body momentum for assistive, and haptic feedback applications. The proposed tail consists of adjacent joints with a spring-based structure to handle shearing and tangential forces, and allow managing the length and weight of the target tail. The internal structure of the tail is driven by four pneumatic artificial muscles providing the actuation mechanism for the tail tip. Here we highlight potential applications for using such prosthetic tail as an extension of human body to provide active momentum alteration in balancing situations, or as a device to alter body momentum for full-body haptic feedback scenarios.
KW - Artificial Tail
KW - Biomechanics
KW - Biomimicry
KW - Embodied Robotics
UR - http://www.scopus.com/inward/record.url?scp=85083953740&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85083953740&partnerID=8YFLogxK
U2 - 10.1145/3306214.3338573
DO - 10.1145/3306214.3338573
M3 - Conference contribution
AN - SCOPUS:85083953740
T3 - ACM SIGGRAPH 2019 Posters, SIGGRAPH 2019
BT - ACM SIGGRAPH 2019 Posters, SIGGRAPH 2019
PB - Association for Computing Machinery, Inc
Y2 - 28 July 2019
ER -