TY - GEN
T1 - Assistive or Artistic Technologies Exploring the Connections between Art, Disability and Wheelchair Use
AU - Barbareschi, Giulia
AU - Inakage, Masa
N1 - Funding Information:
We wish to sincerely thanks all the artists who have shared their knowledge, wisdom and creative journeys with us. This research would have never seen the light without their support. We are also grateful for the funding from the Japan Society for Promotion of Science which supports the frst author (JSPS International Research Fellow PE 207228).
Publisher Copyright:
© 2022 ACM.
PY - 2022/10/22
Y1 - 2022/10/22
N2 - Art has deep connections with both disability and HCI research. From disabled bodies becoming avatars of novel forms of expression, to artistic work being created as an act of resistance, art has been a powerful tool to subvert ableist narratives. Artistic practices have also helped to inspire, innovate and push the boundaries of HCI, giving rise to new technologies and interaction possibilities. Our paper presents the exploration of the experiences and practices of 17 artists who used wheelchairs for mobility. Through the thematic analysis of interviews, we conceptualize three themes: (1) Personal journeys through art and disability; (2) Social encounters through art, (3) Skills and technology in art making. From these themes, we reflect on how art can help HCI researchers to capture the complexity of the experiences of disability and assistive technology use and how collaboration with disabled artists could help to rethink the design of disruptive artistic technologies.
AB - Art has deep connections with both disability and HCI research. From disabled bodies becoming avatars of novel forms of expression, to artistic work being created as an act of resistance, art has been a powerful tool to subvert ableist narratives. Artistic practices have also helped to inspire, innovate and push the boundaries of HCI, giving rise to new technologies and interaction possibilities. Our paper presents the exploration of the experiences and practices of 17 artists who used wheelchairs for mobility. Through the thematic analysis of interviews, we conceptualize three themes: (1) Personal journeys through art and disability; (2) Social encounters through art, (3) Skills and technology in art making. From these themes, we reflect on how art can help HCI researchers to capture the complexity of the experiences of disability and assistive technology use and how collaboration with disabled artists could help to rethink the design of disruptive artistic technologies.
KW - Art
KW - Creativity
KW - Disability
KW - Wheelchairs
UR - http://www.scopus.com/inward/record.url?scp=85141173034&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85141173034&partnerID=8YFLogxK
U2 - 10.1145/3517428.3544799
DO - 10.1145/3517428.3544799
M3 - Conference contribution
AN - SCOPUS:85141173034
T3 - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
T2 - 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022
Y2 - 23 October 2022 through 26 October 2022
ER -