TY - GEN
T1 - BlowFab
T2 - 30th Annual ACM Symposium on User Interface Software and Technology, UIST 2017
AU - Yamaoka, Junichi
AU - Niiyama, Ryuma
AU - Kakehi, Yasuaki
N1 - Publisher Copyright:
Copyright © 2017 Association of Computing Machinery.
PY - 2017/10/20
Y1 - 2017/10/20
N2 - This study proposes BlowFab, a prototyping method used to create a 2.5-dimensional prototype in a short time by combining laser cutting and blow molding techniques. The user creates adhesive areas and inflatable areas by engraving and cutting multilayered plastic sheets using a laser cutter. These adhesive areas are fused automatically by overlapping two crafted sheets and softening them with a heater. The user can then create hard prototypes by injecting air into the sheets. Objects can be bent in any direction by cutting incisions or engraving a resistant resin. The user can create uneven textures by engraving a pattern with a heat-resistant film. These techniques can be used for prototyping various strong inflatable objects. The finished prototype is strong and can be collapsed readily for storage when not required. In this study, the design process is described using the proposed method. The study also evaluates possible bending mechanisms and texture expression methods along with various usage scenarios and discusses the resolution, strength, and reusability of the prototype developed.
AB - This study proposes BlowFab, a prototyping method used to create a 2.5-dimensional prototype in a short time by combining laser cutting and blow molding techniques. The user creates adhesive areas and inflatable areas by engraving and cutting multilayered plastic sheets using a laser cutter. These adhesive areas are fused automatically by overlapping two crafted sheets and softening them with a heater. The user can then create hard prototypes by injecting air into the sheets. Objects can be bent in any direction by cutting incisions or engraving a resistant resin. The user can create uneven textures by engraving a pattern with a heat-resistant film. These techniques can be used for prototyping various strong inflatable objects. The finished prototype is strong and can be collapsed readily for storage when not required. In this study, the design process is described using the proposed method. The study also evaluates possible bending mechanisms and texture expression methods along with various usage scenarios and discusses the resolution, strength, and reusability of the prototype developed.
KW - Creativity support
KW - Fabrication
KW - Prototyping/implementation
KW - Smart materials
UR - http://www.scopus.com/inward/record.url?scp=85041539598&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85041539598&partnerID=8YFLogxK
U2 - 10.1145/3126594.3126624
DO - 10.1145/3126594.3126624
M3 - Conference contribution
AN - SCOPUS:85041539598
T3 - UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
SP - 461
EP - 469
BT - UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery, Inc
Y2 - 22 October 2017 through 25 October 2017
ER -