TY - GEN
T1 - Changing body ownership using visual metamorphosis
AU - Sasaki, Tomoya
AU - Saraiji, Mhd Yamen
AU - Minamizawa, Kouta
AU - Kitazaki, Michiteru
AU - Inami, Masahiko
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/3/23
Y1 - 2016/3/23
N2 - This paper presents a study of using supernumerary arms experience in virtual reality applications. In this study, a system was developed that alternates user's body scheme and motion mapping in real-time when the user interacts with virtual contents. User arms and hands are tracked and mapped into several virtual arms instances that were generated from user's first point of view (FPV), and are deviated from his physical arms position at different angles. Participants reported a strong sense of body ownership toward the extra arms after interacting and holding virtual contents using them. Our finding is body ownership perception can be altered based on the condition used. Also, one interesting finding in this preliminary experiment is that the participants reported strong ownership toward the arm that actually is not holding the virtual object. This study contributes in the fields of augmented bodies, multi-limbs applications, as well as prosthetic limbs.
AB - This paper presents a study of using supernumerary arms experience in virtual reality applications. In this study, a system was developed that alternates user's body scheme and motion mapping in real-time when the user interacts with virtual contents. User arms and hands are tracked and mapped into several virtual arms instances that were generated from user's first point of view (FPV), and are deviated from his physical arms position at different angles. Participants reported a strong sense of body ownership toward the extra arms after interacting and holding virtual contents using them. Our finding is body ownership perception can be altered based on the condition used. Also, one interesting finding in this preliminary experiment is that the participants reported strong ownership toward the arm that actually is not holding the virtual object. This study contributes in the fields of augmented bodies, multi-limbs applications, as well as prosthetic limbs.
KW - Body ownership
KW - Multimodal
KW - Multiple arms
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85017364577&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85017364577&partnerID=8YFLogxK
U2 - 10.1145/2927929.2927961
DO - 10.1145/2927929.2927961
M3 - Conference contribution
AN - SCOPUS:85017364577
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 2016 Virtual Reality International Conference, VRIC 2016
PB - Association for Computing Machinery
T2 - 2016 Virtual Reality International Conference, VRIC 2016
Y2 - 23 March 2016 through 25 March 2016
ER -