TY - GEN
T1 - CleaVR
T2 - 44th International Conference on Computer Graphics and Interactive Techniques, ACM SIGGRAPH 2017
AU - Pai, Yun Suen
AU - Outram, Benjamin I.
AU - Tag, Benjamin
AU - Isogai, Megumi
AU - Ochi, Daisuke
AU - Kimata, Hideaki
AU - Kunze, Kai
N1 - Publisher Copyright:
© 2017 Copyright held by the owner/author(s).
PY - 2017/7/30
Y1 - 2017/7/30
N2 - Layout planning is a process often used in architectural interior design, for factory production plans, and so on. We present CleaVR, a system that provides the user with an immersive virtual reality system that accurately visualizes the layout plan in three dimensions as shown in Figure 1(a). The user is able to freely orbit around the design to observe it in every angle for an accurate evaluation and assessment. The implemented gesture recognition system means that no physical buttons are required, allowing a complete immersion with intuitive controls. These controls allow the user to pan around the environment, pinch to pick and place objects, as well as swiping the view to switch into first person view, as shown in Figure 1(b). With our system, architects, engineers, designers, and even sports analysts may approach their targeted environment through a multi-user, multi-view tool with full control of the virtual environment purely by intuitive gesture controls.
AB - Layout planning is a process often used in architectural interior design, for factory production plans, and so on. We present CleaVR, a system that provides the user with an immersive virtual reality system that accurately visualizes the layout plan in three dimensions as shown in Figure 1(a). The user is able to freely orbit around the design to observe it in every angle for an accurate evaluation and assessment. The implemented gesture recognition system means that no physical buttons are required, allowing a complete immersion with intuitive controls. These controls allow the user to pan around the environment, pinch to pick and place objects, as well as swiping the view to switch into first person view, as shown in Figure 1(b). With our system, architects, engineers, designers, and even sports analysts may approach their targeted environment through a multi-user, multi-view tool with full control of the virtual environment purely by intuitive gesture controls.
KW - Collaborative virtual reality
KW - Layout planning
KW - Orbital navigation
UR - http://www.scopus.com/inward/record.url?scp=85028616849&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85028616849&partnerID=8YFLogxK
U2 - 10.1145/3102163.3102186
DO - 10.1145/3102163.3102186
M3 - Conference contribution
AN - SCOPUS:85028616849
T3 - ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
BT - ACM SIGGRAPH 2017 Posters, SIGGRAPH 2017
PB - Association for Computing Machinery, Inc
Y2 - 30 July 2017 through 3 August 2017
ER -