TY - GEN
T1 - Creative Thinking Affecting Team Creativity and Team Performance
T2 - 9th International Congress on Advanced Applied Informatics, IIAI-AAI 2020
AU - Akaki, Mayu
AU - Ioki, Makoto
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/9
Y1 - 2020/9
N2 - Encouraging creativity in teams, not just in individuals, is necessary for today's business environment. However, in the previous studies aiming to enhance Team Performance, it is not clear how to combine the team members' creative thinking. The purpose of this study is to indicate the points in combining the four kinds of creative thinking of team members to enhance Team Creativity and Team Performance. Four kinds of creative thinking are divergent, convergent, experiential, and rational thinking. We visualized the recognition of the behavior of each individual and other team members by a method "Creative Thinking Map"and conducted a survey three times to graduate school students participating in a four months team collaboration project. The project reflects the real business situation since many students are involved in business activities besides their researches. We analyzed the survey result and identified two suggestion points. First is to include members who self-evaluate themselves to have sufficient "Rational"and "Divergent"thinking in the team from the initial phase. Secondly, we suggest each member to keep making efforts to control "Divergent"and "Convergent"thinking according to situations of the team and to be evaluated by other team members at the final phase of the project.
AB - Encouraging creativity in teams, not just in individuals, is necessary for today's business environment. However, in the previous studies aiming to enhance Team Performance, it is not clear how to combine the team members' creative thinking. The purpose of this study is to indicate the points in combining the four kinds of creative thinking of team members to enhance Team Creativity and Team Performance. Four kinds of creative thinking are divergent, convergent, experiential, and rational thinking. We visualized the recognition of the behavior of each individual and other team members by a method "Creative Thinking Map"and conducted a survey three times to graduate school students participating in a four months team collaboration project. The project reflects the real business situation since many students are involved in business activities besides their researches. We analyzed the survey result and identified two suggestion points. First is to include members who self-evaluate themselves to have sufficient "Rational"and "Divergent"thinking in the team from the initial phase. Secondly, we suggest each member to keep making efforts to control "Divergent"and "Convergent"thinking according to situations of the team and to be evaluated by other team members at the final phase of the project.
KW - creative thinking
KW - self-acceptance
KW - team collaboration
KW - team creativity
KW - team performance
UR - http://www.scopus.com/inward/record.url?scp=85107213656&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85107213656&partnerID=8YFLogxK
U2 - 10.1109/IIAI-AAI50415.2020.00128
DO - 10.1109/IIAI-AAI50415.2020.00128
M3 - Conference contribution
AN - SCOPUS:85107213656
T3 - Proceedings - 2020 9th International Congress on Advanced Applied Informatics, IIAI-AAI 2020
SP - 621
EP - 626
BT - Proceedings - 2020 9th International Congress on Advanced Applied Informatics, IIAI-AAI 2020
A2 - Matsuo, Tokuro
A2 - Takamatsu, Kunihiko
A2 - Ono, Yuichi
A2 - Hirokawa, Sachio
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 1 September 2020 through 15 September 2020
ER -