Design of sports creation workshop for superhuman sports

Mai Orikasa, Hiroshi Inukai, Koichiro Eto, Kouta Minamizawa, Masahiko Inami

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at “Sports Creation”. We believe that sports will be more open for people by creating new sports that exceed beyond the ability, physique, gender difference, and practicing to produce Sports Creators who execute Sports Creation. In this paper, we designed a co-creation workshop for Sports Creation by people with different backgrounds. In addition, through Sports Creation, we managed people-to-people exchange, fostering a new creative culture and also forming communities. Based on the method and results of Sports Creation workshops, this paper summarizes findings obtained from these activities and models of the community design method for new sports creation culture.

Original languageEnglish
Title of host publicationProceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450348584
Publication statusPublished - 2017 Mar 22
Event2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017 - Laval, France
Duration: 2017 Mar 222017 Mar 24

Publication series

NameACM International Conference Proceeding Series


Other2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017


  • Community design
  • Human augmentation
  • Sports creation
  • Superhuman sports

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications


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