Development of wheelchair dance game using wheel rotation speed as input

Minato Takeda, Shigenori Mochizuki, Kouta Minamizawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

A wheelchair is often caught as a tool for substitution to walk and to move; however in recent years, another type of wheelchair superior in design to fascinate onlookers appears. Following and pushing forward this tendency, we aim to create a wheelchair that provides an amusing riding experience - not only for moving – for changing perspectives for disability. To realize this concept, we developed a dance game system using the wheel rotation as input, referencing a game design of music video game. Players can behave as if they are dancing just by moving according to the music (Figure 1). For concept proof, in exhibition “Super Welfare Expo 2016” in Shibuya, Japan, we held the experience meeting of this dance game for both actual wheelchair users and healthy persons and get the feedback.

Original languageEnglish
Title of host publicationProceedings of the Virtual Reality International Conference - Laval Virtual 2017, VRIC 2017
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450348584
DOIs
Publication statusPublished - 2017 Mar 22
Event2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017 - Laval, France
Duration: 2017 Mar 222017 Mar 24

Publication series

NameACM International Conference Proceeding Series

Other

Other2017 Virtual Reality International Conference - Laval Virtual, VRIC 2017
Country/TerritoryFrance
CityLaval
Period17/3/2217/3/24

Keywords

  • Dance
  • Game design
  • Superhuman sports
  • Welfare
  • Wheelchair

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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