Abstract
We present a plane-sweep algorithm for removing occluding objects in front of the objective scene from multiple weakly-calibrated cameras. Projective grid space (PGS), a weak cameras calibration framework, is used to obtain geometrical relations between cameras. Plane-sweep algorithm works by implicitly reconstructing the depth maps of the targeted view. By excluding the occluding objects from the volume of the sweeping planes, we can generate new views without the occluding objects. The results show the effectiveness of the proposed method and it is fast enough to run in several frames per second on a consumer PC by implementing the proposed plane-sweep algorithm in graphics processing unit (GPU).
Original language | English |
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Pages (from-to) | 11-20 |
Number of pages | 10 |
Journal | Progress in Informatics |
Issue number | 7 |
DOIs | |
Publication status | Published - 2010 Mar |
Keywords
- Diminished reality
- Graphics processing unit (GPU)
- Plane-sweep
- Real-time
- Video-based rendering
ASJC Scopus subject areas
- Computer Science(all)
- Library and Information Sciences