TY - GEN
T1 - E-gaze glasses
T2 - 10th Anniversary Conference on Tangible Embedded and Embodied Interaction, TEI 2016
AU - Qiu, Shi
AU - Anas, Siti Aisyah
AU - Osawa, Hirotaka
AU - Rauterberg, Matthias
AU - Hu, Jun
N1 - Funding Information:
This research is supported by the China Scholarship Council and facilitated by Eindhoven University of Technology. This work was partially supported by JSPSKAKENHI 26118006A.
Publisher Copyright:
© 2016 ACM.
PY - 2016/2/14
Y1 - 2016/2/14
N2 - Gaze and eye contact are frequently in social occasions used among sighted people. Gaze is considered as a predictor of attention and engagement between interlocutors in conversations. However, gaze signals from the sighted are not accessible for the blind person in face-to-face communication. In this paper, we present functional work-in-progress prototype, E-Gaze glasses, an assistive device based on an eye tracking system. E-Gaze simulates natural gaze for blind people, especially establishing the "eye contact" between blind and sighted people to enhance their engagement in face-to-face conversations. The gaze behavior is designed based on a turn-taking model, which interprets the corresponding relationship between the conclusive gaze behavior and the interlocutors' conversation flow.
AB - Gaze and eye contact are frequently in social occasions used among sighted people. Gaze is considered as a predictor of attention and engagement between interlocutors in conversations. However, gaze signals from the sighted are not accessible for the blind person in face-to-face communication. In this paper, we present functional work-in-progress prototype, E-Gaze glasses, an assistive device based on an eye tracking system. E-Gaze simulates natural gaze for blind people, especially establishing the "eye contact" between blind and sighted people to enhance their engagement in face-to-face conversations. The gaze behavior is designed based on a turn-taking model, which interprets the corresponding relationship between the conclusive gaze behavior and the interlocutors' conversation flow.
KW - Eye tracking
KW - Social interaction
KW - Visual impairments
UR - http://www.scopus.com/inward/record.url?scp=84964904397&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84964904397&partnerID=8YFLogxK
U2 - 10.1145/2839462.2856518
DO - 10.1145/2839462.2856518
M3 - Conference contribution
AN - SCOPUS:84964904397
T3 - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
SP - 563
EP - 569
BT - TEI 2016 - Proceedings of the 10th Anniversary Conference on Tangible Embedded and Embodied Interaction
PB - Association for Computing Machinery, Inc
Y2 - 14 February 2016 through 17 February 2016
ER -