Effect of visual attention guidance by camera work in visualization using dome display

Tetsuro Ogi, Takeshi Yokota

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation. However, since the users in the dome display can see the projected image in arbitrary direction freely, it is difficult to share information among the viewers. In this research, in order to solve such a problem, the effect of visual attention guidance in the dome environment due to the effect of camera work was examined. As a visualization system, DomePlayer that can express the effect of camera work based on the camera work description language was developed. From the result of evaluation experiments using this system, the constraint condition of the camera work in the dome environment was derived and the effect of visual attention guidance by the camera work was evaluated.

Original languageEnglish
Article number1840003
JournalInternational Journal of Modeling, Simulation, and Scientific Computing
Volume9
Issue number3
DOIs
Publication statusPublished - 2018 Jun 1

Keywords

  • 360° image
  • VR sickness
  • Visual attention guidance
  • camera work
  • dome display

ASJC Scopus subject areas

  • Modelling and Simulation
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Effect of visual attention guidance by camera work in visualization using dome display'. Together they form a unique fingerprint.

Cite this