TY - GEN
T1 - EmbodyCraft
T2 - 2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025
AU - Zhu, Yufan
AU - Shen, Ximing
AU - Horie, Arata
AU - Tanaka, Yoshihiro
AU - Minamizawa, Kouta
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/4/26
Y1 - 2025/4/26
N2 - Reflection is a crucial process for advancing craftsmanship. Much of craft knowledge is tacit, which cannot be easily conveyed through language, therefore leaving post-action reflection largely relying on personal recollection. Existing methods such as visualizing physical performance via video-recording have been used to support the reflection of craft practitioners, but they struggle to capture the subtle bodily actions and perceptions central to craft. To address this gap, we collaborated with seasoned potters to develop a system called EmbodyCraft. It can record muscle activity and fingertip vibration when the potter touches the clay, which then translates into tactile stimuli for post-action reflection. Comparing findings from two workshops with potters of varying experience levels, we observed that supplementing conventional video-based reflection with our haptic cues helped reveal subtle force patterns and correct misconceptions about both one’s own and others’ actions. These preliminary results suggest a potential for deeper skill understanding during reflection, as well as more nuanced communication in skill-based discussions.
AB - Reflection is a crucial process for advancing craftsmanship. Much of craft knowledge is tacit, which cannot be easily conveyed through language, therefore leaving post-action reflection largely relying on personal recollection. Existing methods such as visualizing physical performance via video-recording have been used to support the reflection of craft practitioners, but they struggle to capture the subtle bodily actions and perceptions central to craft. To address this gap, we collaborated with seasoned potters to develop a system called EmbodyCraft. It can record muscle activity and fingertip vibration when the potter touches the clay, which then translates into tactile stimuli for post-action reflection. Comparing findings from two workshops with potters of varying experience levels, we observed that supplementing conventional video-based reflection with our haptic cues helped reveal subtle force patterns and correct misconceptions about both one’s own and others’ actions. These preliminary results suggest a potential for deeper skill understanding during reflection, as well as more nuanced communication in skill-based discussions.
KW - Craft Skill
KW - Embodiment
KW - Haptic Interface
KW - Reflection
KW - Skin-Stretch Stimulation
UR - https://www.scopus.com/pages/publications/105005766056
UR - https://www.scopus.com/inward/citedby.url?scp=105005766056&partnerID=8YFLogxK
U2 - 10.1145/3706599.3720241
DO - 10.1145/3706599.3720241
M3 - Conference contribution
AN - SCOPUS:105005766056
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI EA 2025 - Extended Abstracts of the 2025 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 26 April 2025 through 1 May 2025
ER -