TY - GEN
T1 - Enforced telexistence
T2 - SIGGRAPH Asia 2014 Emerging Technologies, SA 2014
AU - Yamen Saraiji, M. H.D.
AU - Fernando, Charith Lasantha
AU - Mizushina, Yusuke
AU - Kamiyama, Youichi
AU - Minamizawa, Kouta
AU - Tachi, Susumu
PY - 2014/11/24
Y1 - 2014/11/24
N2 - Telexistence [Tachi 2010] systems require physical limbs for remote object manipulation [Fernando et al. 2012]. Having arms and hands synchronized with voluntary movements allows the user to feel robot's body as his body through visual, and haptic sensation. In this method, we introduce a novel technique that provides virtual arms for existing telexistence systems that does not have physical arms. Previous works [Mine et al. 1997; Poupyrev et al. 1998; Nedel et al. 2003] involved the study of using virtual representation of user hands in virtual environments for interactions. In this work, the virtual arms serves for several interactions in a physical remote environment, and most importantly they provide the user the sense of existence in that remote environment. These superimposed virtual arms follows the user's real-time arm movements and reacts to the dynamic lighting of real environment providing photorealistic rendering adapting to remote place lighting. Thus, it allows the user to have an experience of embodied enforcement towards the remote environment. Furthermore, these virtual arms can be extended to touch and feel unreachable remote objects, and to grab a functional virtual copy of a physical instance where device control is possible. This method does not only allow the user to experience a non-existing arm in telexistence, but also gives the ability to enforce remote environment in various ways.
AB - Telexistence [Tachi 2010] systems require physical limbs for remote object manipulation [Fernando et al. 2012]. Having arms and hands synchronized with voluntary movements allows the user to feel robot's body as his body through visual, and haptic sensation. In this method, we introduce a novel technique that provides virtual arms for existing telexistence systems that does not have physical arms. Previous works [Mine et al. 1997; Poupyrev et al. 1998; Nedel et al. 2003] involved the study of using virtual representation of user hands in virtual environments for interactions. In this work, the virtual arms serves for several interactions in a physical remote environment, and most importantly they provide the user the sense of existence in that remote environment. These superimposed virtual arms follows the user's real-time arm movements and reacts to the dynamic lighting of real environment providing photorealistic rendering adapting to remote place lighting. Thus, it allows the user to have an experience of embodied enforcement towards the remote environment. Furthermore, these virtual arms can be extended to touch and feel unreachable remote objects, and to grab a functional virtual copy of a physical instance where device control is possible. This method does not only allow the user to experience a non-existing arm in telexistence, but also gives the ability to enforce remote environment in various ways.
UR - http://www.scopus.com/inward/record.url?scp=85119103135&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85119103135&partnerID=8YFLogxK
U2 - 10.1145/2669047.2669048
DO - 10.1145/2669047.2669048
M3 - Conference contribution
AN - SCOPUS:85119103135
T3 - SIGGRAPH Asia 2014 Emerging Technologies, SA 2014
BT - SIGGRAPH Asia 2014 Emerging Technologies, SA 2014
PB - Association for Computing Machinery
Y2 - 3 December 2014 through 6 December 2014
ER -