Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality

Benjamin I. Outram, Masashi Nakatani, Kouta Minamizawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Here, we propose that the use of unusual crossed-sense-modality couplings can be exploited to engineer non-realistic but potentially beneficial VEs providing high degrees of interaction and presence, and provide new avenues for enhancing the experience and utility of single- and multi-user VE technologies. We report user's reactions to mediated environments in which the sound of their voice is represented via a frequency-to-color-mapped visualization. Users reported a sense of interaction and enjoyment, but results from a preliminary user study have yet to show a clear link with presence. We discuss the next stages of the research which will investigate how mixed-sense modalities contribute to co-presence and collaboration in multi-user environments.

Original languageEnglish
Title of host publication2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
EditorsVictoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer
PublisherIEEE Computer Society
Pages255-256
Number of pages2
ISBN (Electronic)9781509008360
DOIs
Publication statusPublished - 2016 Jul 5
Event18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States
Duration: 2016 Mar 192016 Mar 23

Publication series

NameProceedings - IEEE Virtual Reality
Volume2016-July

Other

Other18th IEEE Virtual Reality Conference, VR 2016
Country/TerritoryUnited States
CityGreenville
Period16/3/1916/3/23

ASJC Scopus subject areas

  • Engineering(all)

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