TY - JOUR
T1 - FrissonWaves
T2 - Exploring Automatic Detection, Triggering and Sharing of Aesthetic Chills in Music Performances
AU - He, Yan
AU - Chernyshov, George
AU - Han, Jiawen
AU - Zheng, Dingding
AU - Thomsen, Ragnar
AU - Hynds, Danny
AU - Liu, Muyu
AU - Yang, Yuehui
AU - Ju, Yulan
AU - Pai, Yun Suen
AU - Minamizawa, Kouta
AU - Kunze, Kai
AU - Ward, Jamie A.
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/9/7
Y1 - 2022/9/7
N2 - Frisson is the feeling and experience of physical reactions such as shivers, tingling skin, and goosebumps. Using entrainment through facilitating interpersonal transmissions of embodied sensations, we present "Frisson Waves"with the aim to enhance live music performance experiences. "Frisson Waves"is an exploratory real-time system to detect, trigger and share frisson in a wave-like pattern over audience members during music performances. The system consists of a physiological sensing wristband for detecting frisson and a thermo-haptic neckband for inducing frisson. In a controlled environment, we evaluate detection (n=19) and triggering of frisson (n=15). Based on our findings, we conducted an in-the-wild music concert with 48 audience members using our system to share frisson. This paper summarizes a framework for accessing, triggering and sharing frisson. We report our research insights, lessons learned, and limitations of "Frisson Waves".
AB - Frisson is the feeling and experience of physical reactions such as shivers, tingling skin, and goosebumps. Using entrainment through facilitating interpersonal transmissions of embodied sensations, we present "Frisson Waves"with the aim to enhance live music performance experiences. "Frisson Waves"is an exploratory real-time system to detect, trigger and share frisson in a wave-like pattern over audience members during music performances. The system consists of a physiological sensing wristband for detecting frisson and a thermo-haptic neckband for inducing frisson. In a controlled environment, we evaluate detection (n=19) and triggering of frisson (n=15). Based on our findings, we conducted an in-the-wild music concert with 48 audience members using our system to share frisson. This paper summarizes a framework for accessing, triggering and sharing frisson. We report our research insights, lessons learned, and limitations of "Frisson Waves".
KW - frisson
KW - haptics
KW - live performance
KW - physiological sensing
KW - wearable computing
UR - http://www.scopus.com/inward/record.url?scp=85139197031&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85139197031&partnerID=8YFLogxK
U2 - 10.1145/3550324
DO - 10.1145/3550324
M3 - Article
AN - SCOPUS:85139197031
SN - 2474-9567
VL - 6
JO - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
JF - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
IS - 3
M1 - 118
ER -