@inproceedings{93d5aadc2afb4751ae6a0cadfeae9003,
title = "GazeSim: Simulating foveated rendering using depth in eye gaze for VR",
abstract = "We present a novel technique of implementing customized hardware that uses eye gaze focus depth as an input modality for virtual reality applications. By utilizing eye tracking technology, our system can detect the point in depth the viewer focusses on, and therefore promises more natural responses of the eye to stimuli, which will help overcoming VR sickness and nausea. The obtained information for the depth focus of the eye allows the utilization of foveated rendering to keep the computing workload low and create a more natural image that is clear in the focused field, but blurred outside that field. Copyright is held by the owner/author(s).",
keywords = "Depth of field, Eye gaze, Foveated rendering, Virtual reality",
author = "Pai, {Yun Suen} and Benjamin Tag and Benjamin Outram and Noriyasu Vontin and Kazunori Sugiura and Kai Kunze",
year = "2016",
month = jul,
day = "24",
doi = "10.1145/2945078.2945153",
language = "English",
series = "SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters",
publisher = "Association for Computing Machinery, Inc",
booktitle = "SIGGRAPH 2016 - ACM SIGGRAPH 2016 Posters",
note = "ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 ; Conference date: 24-07-2016 Through 28-07-2016",
}