TY - GEN
T1 - Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs
AU - Nakamura, Hirofumi
AU - Katagami, Daisuke
AU - Toriumi, Fujio
AU - Osawa, Hirotaka
AU - Inaba, Michimasa
AU - Shinoda, Kosuke
AU - Kano, Yoshinobu
N1 - Funding Information:
ACKNOWLEDGMENT We are grateful to Mr. Ninjin who is the administrator of Werewolf BBS for giving us the Werewolf BBS Logs and to all people who participated in our experiment. This work was supported by JSPA KAKENHI Grant Numbers JP16H02928 and JP1512180.
Publisher Copyright:
© 2017 IEEE.
PY - 2017/8/23
Y1 - 2017/8/23
N2 - 'Are you a werewolf?' is one of the most popular communication games and is played globally. The AIWolf Project developed an agent, named 'the AIWolf,' that can play 'Areyou a werewolf?'. An AIWolf utters its thoughts using an AIWolf Protocol. As it is difficult for humans to understand the AIWolf Protocol, translation into natural language is required when human players are involved. However, the conventional method of translation uses a word-to-word method, creating the impression that the utterances have been generated by a machine. This study aimed make the utterances of AIWolf sound more human. The authors set the target that a human player would be unable to distinguish human speech from that generated by AIWolves (the Turing test). The authors define the situation as the maximum value of humanity. The output of translated AIWolf Protocol was paraphrased using data from Werewolf BBS Logs. This study considers making the utterances of AIWolf sound more human using Werewolf BBS Logs and a possibility assignment equation with fuzzy sets. In this paper, an experiment was conducted to confirm whether paraphrasing the utterances of AIWolf using Werewolf BBS Logs for human-like speech is useful or not. It was shown that the experimental method produced slightly more human-like speech than the conventional method.
AB - 'Are you a werewolf?' is one of the most popular communication games and is played globally. The AIWolf Project developed an agent, named 'the AIWolf,' that can play 'Areyou a werewolf?'. An AIWolf utters its thoughts using an AIWolf Protocol. As it is difficult for humans to understand the AIWolf Protocol, translation into natural language is required when human players are involved. However, the conventional method of translation uses a word-to-word method, creating the impression that the utterances have been generated by a machine. This study aimed make the utterances of AIWolf sound more human. The authors set the target that a human player would be unable to distinguish human speech from that generated by AIWolves (the Turing test). The authors define the situation as the maximum value of humanity. The output of translated AIWolf Protocol was paraphrased using data from Werewolf BBS Logs. This study considers making the utterances of AIWolf sound more human using Werewolf BBS Logs and a possibility assignment equation with fuzzy sets. In this paper, an experiment was conducted to confirm whether paraphrasing the utterances of AIWolf using Werewolf BBS Logs for human-like speech is useful or not. It was shown that the experimental method produced slightly more human-like speech than the conventional method.
KW - AIWolf
KW - Are you a werewolf?
KW - Fuzzy Sets
KW - Paraphrase
KW - Possibility assignment equation
KW - Werewolf BBS
UR - http://www.scopus.com/inward/record.url?scp=85030178979&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85030178979&partnerID=8YFLogxK
U2 - 10.1109/FUZZ-IEEE.2017.8015538
DO - 10.1109/FUZZ-IEEE.2017.8015538
M3 - Conference contribution
AN - SCOPUS:85030178979
T3 - IEEE International Conference on Fuzzy Systems
BT - 2017 IEEE International Conference on Fuzzy Systems, FUZZ 2017
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE International Conference on Fuzzy Systems, FUZZ 2017
Y2 - 9 July 2017 through 12 July 2017
ER -