TY - GEN
T1 - GPU-based multi-view rendering
AU - De Sorbier, François
AU - Nozick, Vincent
AU - Saito, Hideo
PY - 2010
Y1 - 2010
N2 - Stereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made of thousands triangles. Since few years, auto-stereoscopic displays have become more and more popular because of their multi-user capability and because they do not require any specific glasses. However, they usually require five or more input views that can be difficult to generate in real time. In this paper, we present a single pass algorithm using GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplicated using a shader program that reduces the data transfer between the main memory and the graphic card. It also brings together the computation of some vertices's properties that are similar from one view to another.
AB - Stereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made of thousands triangles. Since few years, auto-stereoscopic displays have become more and more popular because of their multi-user capability and because they do not require any specific glasses. However, they usually require five or more input views that can be difficult to generate in real time. In this paper, we present a single pass algorithm using GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplicated using a shader program that reduces the data transfer between the main memory and the graphic card. It also brings together the computation of some vertices's properties that are similar from one view to another.
KW - Auto-stereoscopy
KW - GPU
KW - Multi-view
KW - Real-time
KW - Stereoscopy
UR - http://www.scopus.com/inward/record.url?scp=82855169578&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=82855169578&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:82855169578
SN - 9789810854799
T3 - CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings
SP - 273
EP - 279
BT - CGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings
T2 - 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2010
Y2 - 6 April 2010 through 7 April 2010
ER -