GPU-based multi-view rendering

François De Sorbier, Vincent Nozick, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Stereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made of thousands triangles. Since few years, auto-stereoscopic displays have become more and more popular because of their multi-user capability and because they do not require any specific glasses. However, they usually require five or more input views that can be difficult to generate in real time. In this paper, we present a single pass algorithm using GPU that speeds-up the rendering of stereoscopic and multi-view images. The geometry is duplicated using a shader program that reduces the data transfer between the main memory and the graphic card. It also brings together the computation of some vertices's properties that are similar from one view to another.

Original languageEnglish
Title of host publicationCGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings
Pages273-279
Number of pages7
Publication statusPublished - 2010
Event3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2010 - Singapore, Singapore
Duration: 2010 Apr 62010 Apr 7

Publication series

NameCGAT 2010 - Computer Games, Multimedia and Allied Technology, Proceedings

Other

Other3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2010
Country/TerritorySingapore
CitySingapore
Period10/4/610/4/7

Keywords

  • Auto-stereoscopy
  • GPU
  • Multi-view
  • Real-time
  • Stereoscopy

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Software
  • Media Technology

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