TY - JOUR
T1 - Hands-on representations in a two-dimensional space for early stages of design
AU - Yamamoto, Y.
AU - Nakakoji, K.
AU - Takada, S.
N1 - Funding Information:
We would like to thank Linda Candy for valuable suggestions on the previous version of this paper. We thank Mark Gross, Brent Reeves, and Atsushi Aoki for their comments on the framework of our approach. This research is partially supported by NEDO (New Energy and Industrial Technology Development Organization), MITI, Japan.
PY - 2000/11/1
Y1 - 2000/11/1
N2 - In design, problem analysis is as important as solution synthesis. Strategic knowledge is required not only for constructing a solution but also for framing a problem. While externalized representations play critical roles in design tasks, different types of representations are necessary for different stages of a design task. In early stages of a design task, design support tools need to provide hands-on representations with which a designer can easily perform trial-and-error and examine the whole as well as parts of the whole, allowing the designer to represent any levels of preciseness, as he/she likes. Sketching and drawing with paper and pencil provide an ideal representation for this process. But what about supporting design domains, such as writing or programming, where no sketching exists? In this paper, we argue that two-dimensional positioning of objects in a design support tool serves for the same purpose as sketching does for architectural design. Two-dimensional positioning allows a designer to produce hands-on representations that `talk back' to him/her without forcing the designer to formalize or verbalize what to be externalized. Two systems, ART for writing and RemBoard for component-based programming, illustrate the framework.
AB - In design, problem analysis is as important as solution synthesis. Strategic knowledge is required not only for constructing a solution but also for framing a problem. While externalized representations play critical roles in design tasks, different types of representations are necessary for different stages of a design task. In early stages of a design task, design support tools need to provide hands-on representations with which a designer can easily perform trial-and-error and examine the whole as well as parts of the whole, allowing the designer to represent any levels of preciseness, as he/she likes. Sketching and drawing with paper and pencil provide an ideal representation for this process. But what about supporting design domains, such as writing or programming, where no sketching exists? In this paper, we argue that two-dimensional positioning of objects in a design support tool serves for the same purpose as sketching does for architectural design. Two-dimensional positioning allows a designer to produce hands-on representations that `talk back' to him/her without forcing the designer to formalize or verbalize what to be externalized. Two systems, ART for writing and RemBoard for component-based programming, illustrate the framework.
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U2 - 10.1016/S0950-7051(00)00078-2
DO - 10.1016/S0950-7051(00)00078-2
M3 - Article
AN - SCOPUS:0034318111
SN - 0950-7051
VL - 13
SP - 375
EP - 384
JO - Knowledge-Based Systems
JF - Knowledge-Based Systems
IS - 6
ER -