TY - GEN
T1 - HaptoRoom
T2 - 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025
AU - Tsujita, Kiryu
AU - Yoshida, Takatoshi
AU - Kobayashi, Kohei
AU - Hanamitsu, Nobuhisa
AU - Zhong, Kanghong
AU - Horie, Arata
AU - Minamizawa, Kouta
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/3/4
Y1 - 2025/3/4
N2 - Haptic interaction is essential for wearable and mobile interfaces, while room-scale haptics are gaining traction. However, implementing vibrotactile actuators on a large scale faces practical challenges, such as embedding devices in every piece of furniture. To address this, we propose the HaptoRoom system, which enables room-scale reconfigurable haptics on existing furniture surfaces without additional equipment. This study also proposes Spatial Haptic Equalization (SHE), a method that computationally compensates spatial disuniformity in vibration intensity at haptic points using a data-driven approach for high-quality experiences. Additionally, our approach enables Indirect object actuation on furniture through propagated vibration. Our system requires only floor-installed pressure sensors and vibrotactile actuators. It also offers reconfigurability for spatial vibrotactile patterns, supporting diverse applications in entertainment and lifestyle.
AB - Haptic interaction is essential for wearable and mobile interfaces, while room-scale haptics are gaining traction. However, implementing vibrotactile actuators on a large scale faces practical challenges, such as embedding devices in every piece of furniture. To address this, we propose the HaptoRoom system, which enables room-scale reconfigurable haptics on existing furniture surfaces without additional equipment. This study also proposes Spatial Haptic Equalization (SHE), a method that computationally compensates spatial disuniformity in vibration intensity at haptic points using a data-driven approach for high-quality experiences. Additionally, our approach enables Indirect object actuation on furniture through propagated vibration. Our system requires only floor-installed pressure sensors and vibrotactile actuators. It also offers reconfigurability for spatial vibrotactile patterns, supporting diverse applications in entertainment and lifestyle.
KW - floor interface
KW - haptics design
KW - smart home
KW - vibrotactile feedback
UR - https://www.scopus.com/pages/publications/105000448787
UR - https://www.scopus.com/pages/publications/105000448787#tab=citedBy
U2 - 10.1145/3689050.3704939
DO - 10.1145/3689050.3704939
M3 - Conference contribution
AN - SCOPUS:105000448787
T3 - Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025
BT - Proceedings of the 19th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2025
PB - Association for Computing Machinery, Inc
Y2 - 4 March 2025 through 7 March 2025
ER -