TY - GEN
T1 - Harmonized inter-personal display project
AU - Naemura, Takeshi
AU - Kakehi, Yasuaki
AU - Yoshida, Shunsuke
AU - Fukushima, Shogo
AU - Koizurni, Naoya
AU - Takei, Shohei
AU - Hashida, Tomoko
AU - Saakes, Daniel
PY - 2013/1/1
Y1 - 2013/1/1
N2 - The project aims to pioneer a new field of information media technology for providing intuitive understanding and promoting face-to-face communication in everyday living environments and public spaces. Moreover, the project will explore some methodologies for producing emergent effects such as spurring intellectual curiosity and creative drive. Current information media technology is located in the confined situation in physical displays. As a result, our daily activities are divided into two categories: using digital equipment or not. It is time to explore a new technological field to pull down the barrier separating real and information worlds. For this purpose, the project develops methods that extend our real world by information technology. Especially, the project will focus on the nature of "spatial interaction," "compatibility," and "openness" in order to eliminate the physical constraints of display devices, enhance the compatibility between daily commodities and information devices, and activate the face-to-face communication by giving high priority concern to privacy issues.
AB - The project aims to pioneer a new field of information media technology for providing intuitive understanding and promoting face-to-face communication in everyday living environments and public spaces. Moreover, the project will explore some methodologies for producing emergent effects such as spurring intellectual curiosity and creative drive. Current information media technology is located in the confined situation in physical displays. As a result, our daily activities are divided into two categories: using digital equipment or not. It is time to explore a new technological field to pull down the barrier separating real and information worlds. For this purpose, the project develops methods that extend our real world by information technology. Especially, the project will focus on the nature of "spatial interaction," "compatibility," and "openness" in order to eliminate the physical constraints of display devices, enhance the compatibility between daily commodities and information devices, and activate the face-to-face communication by giving high priority concern to privacy issues.
KW - Augmented Reality
KW - CSCW
KW - Face-to-Face Communication
KW - Information Media Technology
KW - Interaction Design
KW - Outreach Activity
KW - Real-world Oriented Interface
KW - User Study
UR - http://www.scopus.com/inward/record.url?scp=84894485545&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84894485545&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84894485545
SN - 9784904490112
T3 - Proceedings of 23rd International Conference on Artificial Reality and Telexistence, ICAT 2013
SP - 137
EP - 142
BT - Proceedings of 23rd International Conference on Artificial Reality and Telexistence, ICAT 2013
PB - IEEE Computer Society
T2 - 23rd International Conference on Artificial Reality and Telexistence, ICAT 2013
Y2 - 11 December 2013 through 13 December 2013
ER -