TY - GEN
T1 - HCI design for people with visual disability in social interaction
AU - Qiu, Shi
AU - Han, Ting
AU - Osawa, Hirotaka
AU - Rauterberg, Matthias
AU - Hu, Jun
N1 - Funding Information:
Acknowledgments. We thank our colleagues at the Systemic Change research group in Eindhoven University of Technology who offer suggestions and ideas for this project. This research is supported by the China Scholarship Council.
Funding Information:
We thank our colleagues at the Systemic Change research group in Eindhoven University of Technology who offer suggestions and ideas for this project. This research is supported by the China Scholarship Council.
Publisher Copyright:
© Springer International Publishing AG, part of Springer Nature 2018.
PY - 2018
Y1 - 2018
N2 - In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessing computer systems by people with visual impairments. It is important to develop high quality user interfaces, accessible, usable, and desirable for these people. In this paper, we first report a preliminary background review about HCI design for people with visual disability. The review of the problems in social interaction the blind people may encounter, are also presented. Further, we narrow down our research scope and focus on gaze and eye contact, which have important social meaning in face-to-face communication. We then identify our research objective that is to design gaze simulation for people with visual impairments. Finally, we report the prototypes of our research project and the progress made so far.
AB - In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessing computer systems by people with visual impairments. It is important to develop high quality user interfaces, accessible, usable, and desirable for these people. In this paper, we first report a preliminary background review about HCI design for people with visual disability. The review of the problems in social interaction the blind people may encounter, are also presented. Further, we narrow down our research scope and focus on gaze and eye contact, which have important social meaning in face-to-face communication. We then identify our research objective that is to design gaze simulation for people with visual impairments. Finally, we report the prototypes of our research project and the progress made so far.
KW - Eye contact
KW - Face-to-face communication
KW - Social interaction
KW - Visual impairments
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U2 - 10.1007/978-3-319-91125-0_10
DO - 10.1007/978-3-319-91125-0_10
M3 - Conference contribution
AN - SCOPUS:85050490885
SN - 9783319911243
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 124
EP - 134
BT - Distributed, Ambient and Pervasive Interactions
A2 - Konomi, Shin’ichi
A2 - Streitz, Norbert
PB - Springer Verlag
T2 - 6th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -