Hole filling for view synthesis

Ismael Daribo, Hideo Saito, Ryo Furukawa, Shinsaku Hiura, Naoki Asada

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)


Depth-image-based depth rendering (DIBR) technique is recognized as a promising tool for supporting advanced 3D video services required in multi-view video (MVV) systems. However, an inherent problem with DIBR is to deal with the newly exposed areas that appear in synthesized views. This occurs when parts of the scene are not visible in every viewpoint, leaving blanks spots, called disocclusions. These disocclusions may grow larger as the distance between cameras increases. This chapter addresses the disocclusion problem in two manners: (1) the preprocessing of the depth data, and (2) the image inpainting of the synthesizing view. To deal with small disocclusions, a hole filling strategy is designed by preprocessing the depth video before DIBR, while for larger disocclusions an inpainting approach is proposed to retrieve the missing pixels by leveraging the given depth information.

Original languageEnglish
Title of host publication3D-TV System with Depth-Image-Based Rendering
Subtitle of host publicationArchitectures, Techniques and Challenges
PublisherSpringer New York
Number of pages21
ISBN (Electronic)9781441999641
ISBN (Print)1441999639, 9781441999634
Publication statusPublished - 2013 Nov 1


  • 3D Warping
  • Bilateral filter
  • Contour of interest
  • Depth-image-based rendering
  • Disocclusion
  • Distance map
  • Distance map
  • Hole filling
  • Multi-view video
  • Patch matching
  • Priority computation
  • Smoothing filter
  • Structural inpainting
  • Texture inpainting
  • View synthesis

ASJC Scopus subject areas

  • General Engineering
  • General Computer Science


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