Hybrid prototyping by using virtual and miniature simulation for designing spatial interactive information systems

Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, Soh Kitahara, Daisuke Akatsuka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactive systems in a virtual 3D space by combining the Processing source code and the 3D model of the real space, designed with Google SketchUp. A simulation in virtual space enables us to test a spatial layout and a combination of components. In addition, the system function of smoothly switching between a virtual sensor and a real sensor realizes hybrid prototyping by means of virtual simulation and miniature simulation. These features integrate the space design with the software design and allow the smooth deployment of spatial interactive information systems into the real world.

Original languageEnglish
Title of host publicationPervasive Computing - 9th International Conference, Pervasive 2011, Proceedings
Pages250-257
Number of pages8
DOIs
Publication statusPublished - 2011
Event9th International Conference on Pervasive Computing, Pervasive 2011 - San Francisco, CA, United States
Duration: 2011 Jun 122011 Jun 15

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6696 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Pervasive Computing, Pervasive 2011
Country/TerritoryUnited States
CitySan Francisco, CA
Period11/6/1211/6/15

Keywords

  • IDE
  • deployment
  • prototyping
  • software design
  • space design

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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