TY - GEN
T1 - Immersive Inclusivity at CHI
T2 - 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
AU - Ryskeldiev, Bektur
AU - Ochiai, Yoichi
AU - Kusano, Koki
AU - Li, Jie
AU - Saraiji, Yamen
AU - Kunze, Kai
AU - Billinghurst, Mark
AU - Nanayakkara, Suranga
AU - Sugano, Yusuke
AU - Honda, Tatsuya
N1 - Funding Information:
This work was supported by JST CREST Grant Number JPMJCR1781, Japan.
Publisher Copyright:
© 2021 Owner/Author.
PY - 2021/5/8
Y1 - 2021/5/8
N2 - Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality systems to multimodal interfaces. Such ubiquity opens an opportunity for building more inclusive environments for users with disabilities (permanent, temporary, or situational) by either introducing immersive and multimodal elements into existing applications, or designing and creating immersive applications with inclusivity in mind. Thus the aim of this workshop is to create a discussion platform on intersections between the fields of immersive media, accessibility, and human-computer interaction, outline the key current and future problems of immersive inclusive design, and define a set of methodologies for design and evaluation of immersive systems from inclusivity perspective.
AB - Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality systems to multimodal interfaces. Such ubiquity opens an opportunity for building more inclusive environments for users with disabilities (permanent, temporary, or situational) by either introducing immersive and multimodal elements into existing applications, or designing and creating immersive applications with inclusivity in mind. Thus the aim of this workshop is to create a discussion platform on intersections between the fields of immersive media, accessibility, and human-computer interaction, outline the key current and future problems of immersive inclusive design, and define a set of methodologies for design and evaluation of immersive systems from inclusivity perspective.
KW - accessibility
KW - artificial intelligence
KW - assistive technology
KW - augmented human
KW - augmented reality
KW - collaborative technology
KW - extended reality
KW - human-computer interaction
KW - inclusive design
KW - internet of things
KW - mixed reality
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85105786399&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85105786399&partnerID=8YFLogxK
U2 - 10.1145/3411763.3441322
DO - 10.1145/3411763.3441322
M3 - Conference contribution
AN - SCOPUS:85105786399
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PB - Association for Computing Machinery
Y2 - 8 May 2021 through 13 May 2021
ER -