Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions through Immersive Media

Bektur Ryskeldiev, Yoichi Ochiai, Koki Kusano, Jie Li, Yamen Saraiji, Kai Kunze, Mark Billinghurst, Suranga Nanayakkara, Yusuke Sugano, Tatsuya Honda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Immersive media is becoming increasingly common in day-to-day scenarios: from extended reality systems to multimodal interfaces. Such ubiquity opens an opportunity for building more inclusive environments for users with disabilities (permanent, temporary, or situational) by either introducing immersive and multimodal elements into existing applications, or designing and creating immersive applications with inclusivity in mind. Thus the aim of this workshop is to create a discussion platform on intersections between the fields of immersive media, accessibility, and human-computer interaction, outline the key current and future problems of immersive inclusive design, and define a set of methodologies for design and evaluation of immersive systems from inclusivity perspective.

Original languageEnglish
Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450380959
DOIs
Publication statusPublished - 2021 May 8
Event2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021 - Virtual, Online, Japan
Duration: 2021 May 82021 May 13

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths, CHI EA 2021
Country/TerritoryJapan
CityVirtual, Online
Period21/5/821/5/13

Keywords

  • accessibility
  • artificial intelligence
  • assistive technology
  • augmented human
  • augmented reality
  • collaborative technology
  • extended reality
  • human-computer interaction
  • inclusive design
  • internet of things
  • mixed reality
  • virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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