Immersive sound field simulation in multi-screen projection displays

T. Ogi, T. Kayahara, M. Kato, H. Asayama, M. Hirose

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.

Original languageEnglish
Title of host publicationProceedings of the Workshop on Virtual Environments, EGVE'03
Pages135-142
Number of pages8
DOIs
Publication statusPublished - 2003
Externally publishedYes
Event9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003 - Zurich, Switzerland
Duration: 2003 May 222003 May 23

Publication series

NameProceedings of the Workshop on Virtual Environments, EGVE'03

Other

Other9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003
Country/TerritorySwitzerland
CityZurich
Period03/5/2203/5/23

Keywords

  • Immersive projection display
  • Multi-channel digital signal processor
  • Multi-channel speaker system
  • Sound field simulation

ASJC Scopus subject areas

  • Artificial Intelligence

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