TY - GEN
T1 - Immersive sound field simulation in multi-screen projection displays
AU - Ogi, T.
AU - Kayahara, T.
AU - Kato, M.
AU - Asayama, H.
AU - Hirose, M.
PY - 2003
Y1 - 2003
N2 - This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.
AB - This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.
KW - Immersive projection display
KW - Multi-channel digital signal processor
KW - Multi-channel speaker system
KW - Sound field simulation
UR - http://www.scopus.com/inward/record.url?scp=33750114598&partnerID=8YFLogxK
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U2 - 10.1145/769953-769969
DO - 10.1145/769953-769969
M3 - Conference contribution
AN - SCOPUS:33750114598
SN - 1581136862
SN - 9781581136869
T3 - Proceedings of the Workshop on Virtual Environments, EGVE'03
SP - 135
EP - 142
BT - Proceedings of the Workshop on Virtual Environments, EGVE'03
T2 - 9th EUROGRAPHICS Workshop on Virtual Environments, EGVE 2003
Y2 - 22 May 2003 through 23 May 2003
ER -