@inproceedings{c0430829f5e2411289eb83346aec2d86,
title = "Improvement of Health Behavior Based on Health Information Feedback",
abstract = "Recently, the average life expectancy of people has been extended, but the healthy life expectancy is not necessarily extended. In this study, in order to extend the healthy life expectancy, a framework of health information feedback was constructed to improve the health consciousness and the health behavior of the people. In this system, the push type digital signage communicates with the user{\textquoteright}s activity meter with advertising function through the BLE communication and displays customized healthcare information based on the health log analysis using the effect of gamification for each user. From the evaluation experiment, it was confirmed that the feedback of the health information led to the improvement of the health consciousness and the health behavior of the user.",
keywords = "Activity meter, Big data analysis, Digital signage, Gamification, Health log data",
author = "Tetsuro Ogi and Kenichiro Ito and Kotaro Ohashi",
note = "Funding Information: Acknowledgements. This study was supported by “Research and Development on Utilization of Fundamental Technologies for Social Big Data” (178A04) of NICT (National Institute of Information and Communication Technology). We would like to thank Yasunobu Kato and Kenichi Sakamoto in TANITA Health Link Corporation for their collaboration in this research project.; AHFE International Conference on Affective and Pleasurable Design, 2019 ; Conference date: 24-07-2019 Through 28-07-2019",
year = "2020",
doi = "10.1007/978-3-030-20441-9_19",
language = "English",
isbn = "9783030204402",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Verlag",
pages = "177--186",
editor = "Shuichi Fukuda",
booktitle = "Advances in Affective and Pleasurable Design - Proceedings of the AHFE 2019 International Conference on Affective and Pleasurable Design",
}