TY - GEN
T1 - Interactive AR bowling system by vision-based tracking
AU - Uematsu, Yuko
AU - Saito, Hideo
PY - 2007/8/23
Y1 - 2007/8/23
N2 - This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowling lane model placed on a tabletop in the real world. On the lane model, there are virtual pins generated with CG. The virtual pins are overlaid onto the input images, which are captured by a web-camera attached to a hand-held tablet PC, according to the camera motion. The camera motion is estimated by multiple 2D markers which are also placed on the tabletop around the lane model. The lane and the ball are also tracked by vision-based tracking. According to the detected ball's trajectory on the lane, the geometrical relationship between the real ball and the virtual pins is computed to judge whether the ball is touching any pins or not. After judging, the pins touching the ball are knocked down. Our vision-based tracking method can run in real-time, so it can also be applied to other interactive applications.
AB - This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowling lane model placed on a tabletop in the real world. On the lane model, there are virtual pins generated with CG. The virtual pins are overlaid onto the input images, which are captured by a web-camera attached to a hand-held tablet PC, according to the camera motion. The camera motion is estimated by multiple 2D markers which are also placed on the tabletop around the lane model. The lane and the ball are also tracked by vision-based tracking. According to the detected ball's trajectory on the lane, the geometrical relationship between the real ball and the virtual pins is computed to judge whether the ball is touching any pins or not. After judging, the pins touching the ball are knocked down. Our vision-based tracking method can run in real-time, so it can also be applied to other interactive applications.
KW - AR
KW - Bowling
KW - Interactive application
KW - Vision-based tracking
UR - http://www.scopus.com/inward/record.url?scp=34547987554&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547987554&partnerID=8YFLogxK
U2 - 10.1145/1255047.1255102
DO - 10.1145/1255047.1255102
M3 - Conference contribution
AN - SCOPUS:34547987554
SN - 1595936408
SN - 9781595936400
T3 - ACM International Conference Proceeding Series
SP - 236
EP - 237
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
T2 - 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
Y2 - 13 June 2007 through 15 June 2007
ER -