Interactive AR bowling system by vision-based tracking

Yuko Uematsu, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowling lane model placed on a tabletop in the real world. On the lane model, there are virtual pins generated with CG. The virtual pins are overlaid onto the input images, which are captured by a web-camera attached to a hand-held tablet PC, according to the camera motion. The camera motion is estimated by multiple 2D markers which are also placed on the tabletop around the lane model. The lane and the ball are also tracked by vision-based tracking. According to the detected ball's trajectory on the lane, the geometrical relationship between the real ball and the virtual pins is computed to judge whether the ball is touching any pins or not. After judging, the pins touching the ball are knocked down. Our vision-based tracking method can run in real-time, so it can also be applied to other interactive applications.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Pages236-237
Number of pages2
DOIs
Publication statusPublished - 2007 Aug 23
Event4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria
Duration: 2007 Jun 132007 Jun 15

Publication series

NameACM International Conference Proceeding Series
Volume203

Other

Other4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
Country/TerritoryAustria
CitySalzburg
Period07/6/1307/6/15

Keywords

  • AR
  • Bowling
  • Interactive application
  • Vision-based tracking

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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