TY - GEN
T1 - Layered telepresence
T2 - ACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
AU - Saraiji, M. H.D.Yamen
AU - Sugimoto, Shota
AU - Fernando, Charith Lasantha
AU - Minamizawa, Kouta
AU - Tachi, Susumu
N1 - Publisher Copyright:
© 2016 Copyright held by the owner/author(s).
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2016/7/24
Y1 - 2016/7/24
N2 - We propose "Layered Telepresence", a novel method of experiencing simultaneous multi-presence. Users eye gaze and perceptual awareness are blended with real-time audio-visual information received from multiple telepresence robots. The system arranges audio-visual information received through multiple robots into a priority-driven layered stack. A weighted feature map was created based on the objects recognized for each layer, using image-processing techniques, and pushes the most weighted layer around the users gaze in to the foreground. All other layers are pushed back to the background providing an artificial depth-of-field effect. The proposed method not only works with robots, but also each layer could represent any audio-visual content, such as video see-through HMD, television screen or even your PC screen enabling true multitasking.
AB - We propose "Layered Telepresence", a novel method of experiencing simultaneous multi-presence. Users eye gaze and perceptual awareness are blended with real-time audio-visual information received from multiple telepresence robots. The system arranges audio-visual information received through multiple robots into a priority-driven layered stack. A weighted feature map was created based on the objects recognized for each layer, using image-processing techniques, and pushes the most weighted layer around the users gaze in to the foreground. All other layers are pushed back to the background providing an artificial depth-of-field effect. The proposed method not only works with robots, but also each layer could represent any audio-visual content, such as video see-through HMD, television screen or even your PC screen enabling true multitasking.
KW - Depth of field
KW - Eye gaze
KW - Perceptual awareness blending
KW - Peripheral vision
KW - Simultaneous multi presence
UR - http://www.scopus.com/inward/record.url?scp=84984600067&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84984600067&partnerID=8YFLogxK
U2 - 10.1145/2929464.2929467
DO - 10.1145/2929464.2929467
M3 - Conference contribution
AN - SCOPUS:84984600067
T3 - ACM SIGGRAPH 2016 Emerging Technologies, SIGGRAPH 2016
BT - ACM SIGGRAPH 2016 Emerging Technologies, SIGGRAPH 2016
PB - Association for Computing Machinery, Inc
Y2 - 24 July 2016 through 28 July 2016
ER -