TY - GEN
T1 - LiquidReality
T2 - 11th International Conference on Haptics: Science, Technology, and Applications, EuroHaptics 2018
AU - Peiris, Roshan Lalintha
AU - Chan, Liwei
AU - Minamizawa, Kouta
N1 - Funding Information:
Acknowledgment. This work was supported by the JSPS Kakenhi (JP18K18094) and the JST ACCEL Embodied Media project (JPMJAC1404), Japan.
PY - 2018
Y1 - 2018
N2 - We present LiquidReality, a wearable system that simulates wetness sensations directly on the user’s face for immersive virtual reality applications. The LiquidReality system consists of a headmounted display integrated with thermal and vibrotactile modules that provides co-located haptic feedback with the displayed visuals. With this system, we conducted a preliminary study that evaluated nine types of thermal and thermal/vibrotactile stimuli to induce a wetness sensation on the user’s face. Our results indicate that thermal only stimuli and low frequency vibrotactile stimuli (combined with thermal) induced better wetness perception. Next, using the results from this preliminary study, we evaluated the immersion enhancement when using the LiquidReality system in combination with related visuals. The results indicate that using the LiquidReality system with related visuals, enhances the level of immersion for the user.
AB - We present LiquidReality, a wearable system that simulates wetness sensations directly on the user’s face for immersive virtual reality applications. The LiquidReality system consists of a headmounted display integrated with thermal and vibrotactile modules that provides co-located haptic feedback with the displayed visuals. With this system, we conducted a preliminary study that evaluated nine types of thermal and thermal/vibrotactile stimuli to induce a wetness sensation on the user’s face. Our results indicate that thermal only stimuli and low frequency vibrotactile stimuli (combined with thermal) induced better wetness perception. Next, using the results from this preliminary study, we evaluated the immersion enhancement when using the LiquidReality system in combination with related visuals. The results indicate that using the LiquidReality system with related visuals, enhances the level of immersion for the user.
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U2 - 10.1007/978-3-319-93399-3_32
DO - 10.1007/978-3-319-93399-3_32
M3 - Conference contribution
AN - SCOPUS:85048677885
SN - 9783319933986
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 366
EP - 378
BT - Haptics
A2 - Prattichizzo, Domenico
A2 - Ruffaldi, Emanuele
A2 - Frisoli, Antonio
A2 - Shinoda, Hiroyuki
A2 - Tan, Hong Z.
PB - Springer Verlag
Y2 - 13 June 2018 through 16 June 2018
ER -