Malleable embodiment: Changing sense of embodiment by spatial-temporal deformation of virtual human body

Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, Junichi Ushiba

Research output: Chapter in Book/Report/Conference proceedingConference contribution

37 Citations (Scopus)

Abstract

We hypothesize that replacing the visual perception of one's body with a spatial-temporal deformed state would change sensations associated with the body. We developed a system that captures full-body movement and generates estimated past and future body movement by deformation. With a head mounted display, people could see their bodies as slightly deformed. We then investigated 1) how human movement is physically changed, and 2) how humans feel about the change in physical and emotional views of the body due to virtual body deformation. Our results show that spatial-temporal deformation of a virtual body actually changes the sense of body as well as physical movement. For instance, a body image generated at approximately 25-100 ms in the future induced a "lighter weight" sensation. On the basis of our findings, we discuss the design implication of computational control for the physical and emotional sense of body.

Original languageEnglish
Title of host publicationCHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages6438-6448
Number of pages11
Volume2017-May
ISBN (Electronic)9781450346559
DOIs
Publication statusPublished - 2017 May 2
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States
Duration: 2017 May 62017 May 11

Other

Other2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
Country/TerritoryUnited States
CityDenver
Period17/5/617/5/11

Keywords

  • Body ownership
  • Embodiment
  • Motion
  • Perception
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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