Abstract
A design methodology based on biological information generally utilizes specific features of a creature for a specific product. There is a one-to-one relationship between the creature and the product in conventional methods, and such a relationship is difficult to apply to other cases. Thus, in this study, by adopting a modeling process for the conventional biomimetic method, a framework that can utilize arbitrary biological information is presented. This paper describes how to abstract a target creature and to construct computational model to simulate various cases for actual mechanical design.
Original language | English |
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Pages (from-to) | 841-851 |
Number of pages | 11 |
Journal | Computer-Aided Design and Applications |
Volume | 15 |
Issue number | 6 |
DOIs | |
Publication status | Published - 2018 Nov 2 |
Keywords
- Bio-inspired design
- inverse problem
- material design
- optimization
ASJC Scopus subject areas
- Computational Mechanics
- Computer Graphics and Computer-Aided Design
- Computational Mathematics