Movement design of a life-like agent for the werewolf game

Daisuke Katagami, Masashi Kanazawa, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


In this research, we target at the interactive communication game 'werewolf' with a subject of research. Werewolf is a popular party game all over the world, and the relevance studies have been advanced in recent years. However, the life-like agent who does werewolf has not been developed. Therefore the purpose of this research is to analyze non-verbal information from movies which play the werewolf with face-to-face communication and to make clear the impression for others by the movements of players in the game. Moreover, we verify whether the life-like agent gives an impression like human in werewolf game by mounting the movements on a life-like agent.

Original languageEnglish
Title of host publicationFUZZ-IEEE 2015 - IEEE International Conference on Fuzzy Systems
EditorsAdnan Yazici, Nikhil R. Pal, Hisao Ishibuchi, Bulent Tutmez, Chin-Teng Lin, Joao M. C. Sousa, Uzay Kaymak, Trevor Martin
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781467374286
Publication statusPublished - 2015 Nov 25
Externally publishedYes
EventIEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2015 - Istanbul, Turkey
Duration: 2015 Aug 22015 Aug 5

Publication series

NameIEEE International Conference on Fuzzy Systems
ISSN (Print)1098-7584


ConferenceIEEE International Conference on Fuzzy Systems, FUZZ-IEEE 2015


  • AIwolf
  • life-like agent
  • werewolf

ASJC Scopus subject areas

  • Software
  • Theoretical Computer Science
  • Artificial Intelligence
  • Applied Mathematics


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