@inproceedings{f4e91e363c364aed8f8ae204d1540a67,
title = "Onigokko: A pervasive tag game for spatial thinking",
abstract = "This article considers the development of a traditional Japanese tag game, Onigokko in terms of critical spatial thinking. Cameraembedded GPS mobile phones are used as a tool for positioning, touching, and communicating. A web server is used for planning games, monitoring the movements of teams and sharing information among players. Using city streets or country villages as playgrounds, team members collect points by visiting checkpoints and touching (i.e. taking photographs) enemy teams. Real-time communications by mobile phones enable players to think spatially and move strategically. The experiment demonstrates that the system functions well. The game is perceived as thrilling and is therefore able to foster a remarkable improvement in critical spatial thinking.",
keywords = "Location-aware, Mobile phone, Pervasive game, Spatial thinking",
author = "Wanglin Yan and Tatsuya Maeda and Akihiro Oba and Chisho Ueda",
year = "2011",
doi = "10.1145/1999320.1999361",
language = "English",
isbn = "9781450306812",
series = "ACM International Conference Proceeding Series",
booktitle = "COM.Geo 2011 - 2nd International Conference on Computing for Geospatial Research and Applications",
note = "2nd International Conference on Computing for Geospatial Research and Applications, COM.Geo 2011 ; Conference date: 23-05-2011 Through 25-05-2011",
}