Pinocchiovr

Makoto Uju, Kenichiro Shirota, Roshan Peiris, Kouta Minamizawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In the Pinocchio fairy tale, the nose of a boy extends when he lies. Inspired by this tale, we created a Pinocchio VR system that presents the feeling of the nose extending through body ownership illusion. This illusion is created by pulling the nose while presenting the visuals of the nose growing in the head mounted display. Our research that explored different combinations of haptics and visuals indicated that the the minimum requirement for this body ownership illusion is the visuals and the’nose-pulling’ haptic sensation. Thus, the PinocchioVR system consists of a head mounted display and an integrated haptic nose-pulling mechanism. Furthermore, in this demonstration, we explore olfactory and vibrotactile sensations as multimodal effects to present new experiences such as interacting with far away objects with your nose, extending the nose to smell foods at a distance, and even, experience what it would feel like to hang clothes on your elongated nose.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2019 Emerging Technologies, SIGGRAPH 2019
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450363082
DOIs
Publication statusPublished - 2019 Jul 28
EventACM SIGGRAPH 2019 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019 - Los Angeles, United States
Duration: 2019 Jul 28 → …

Publication series

NameACM SIGGRAPH 2019 Emerging Technologies, SIGGRAPH 2019

Conference

ConferenceACM SIGGRAPH 2019 Emerging Technologies - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2019
Country/TerritoryUnited States
CityLos Angeles
Period19/7/28 → …

Keywords

  • Body ownership illusion
  • IVRC
  • Nose extending illusion

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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