Poster: FLAIR - Towards a therapeutic serious game for social anxiety disorder

Ana Y. Romera Sanchez, Kai Kunze

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

that is intended to serve as a psycho-educational material for the therapeutic treatment of Social Anxiety Disorder (SAD). Along with the game design approach, explanation of the inclusion of cognitive-behavioral therapy (CBT) techniques into Flair's story, and the psychological benefits of doing so, is extensively discussed. The initial results are encouraging as patients (15 users) and a therapist respond positive on the current game design.

Original languageEnglish
Title of host publicationUbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers
PublisherAssociation for Computing Machinery, Inc
Pages239-242
Number of pages4
ISBN (Electronic)9781450359665
DOIs
Publication statusPublished - 2018 Oct 8
Event2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018 - Singapore, Singapore
Duration: 2018 Oct 82018 Oct 12

Publication series

NameUbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers

Other

Other2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018
Country/TerritorySingapore
CitySingapore
Period18/10/818/10/12

Keywords

  • Game Design
  • Mental Health
  • Serious Game
  • Social Anxiety
  • Video Game

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Information Systems

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