@inproceedings{176269358eeb4e99bc2cb30d1491b2d0,
title = "Poster: FLAIR - Towards a therapeutic serious game for social anxiety disorder",
abstract = "that is intended to serve as a psycho-educational material for the therapeutic treatment of Social Anxiety Disorder (SAD). Along with the game design approach, explanation of the inclusion of cognitive-behavioral therapy (CBT) techniques into Flair's story, and the psychological benefits of doing so, is extensively discussed. The initial results are encouraging as patients (15 users) and a therapist respond positive on the current game design.",
keywords = "Game Design, Mental Health, Serious Game, Social Anxiety, Video Game",
author = "{Romera Sanchez}, {Ana Y.} and Kai Kunze",
note = "Publisher Copyright: {\textcopyright} Copyright held by the owner/author(s).; 2018 Joint ACM International Conference on Pervasive and Ubiquitous Computing, UbiComp 2018 and 2018 ACM International Symposium on Wearable Computers, ISWC 2018 ; Conference date: 08-10-2018 Through 12-10-2018",
year = "2018",
month = oct,
day = "8",
doi = "10.1145/3267305.3267558",
language = "English",
series = "UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers",
publisher = "Association for Computing Machinery, Inc",
pages = "239--242",
booktitle = "UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers",
}