@inproceedings{28d47fa3de1344f698083b1e2e91cf8e,
title = "Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction",
abstract = "Recent progress of human - food interaction (HFI) has led to a growing interest in the merger of digital technologies for playful experiences in eating. Although these interactive technologies have been primarily integrated with eating experiences, we find that progress has also been made in digital food fabrication process in the human - computer interaction (HCI) field. Food fabrication techniques are used to expand the design space of food preparation, and it is accomplished before the eating stage. Many products have introduced playful experiences to this preparation stage. However, we have not yet explored food fabrication techniques in the context of play in depth. This paper discusses the food preparation stage and how it can be designed to be playful by introducing several product cases. Using this knowledge, we further discuss how such methods can be applied to previous digital food fabrication techniques with our own example of a playful food fabrication approach. We aim to enable various stages of human - food interaction to be more playful by understanding food as a toy-like object that can be independent from or related to the eating stage. ",
keywords = "case study, cooking, eating, food, food fabrication, human - food interaction, play, preparation",
author = "Michinari Kono and Osamu Kabashima and Norio Sasaki and Junichi Yamaoka",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.; 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 ; Conference date: 02-11-2020 Through 04-11-2020",
year = "2020",
month = nov,
day = "2",
doi = "10.1145/3410404.3414228",
language = "English",
series = "CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "160--168",
booktitle = "CHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play",
}