Abstract
This paper provides a video prototype about a RacketAvatar that expresses the intention through the motion. The avatar can have two characters, the racket itself and a user who has the one. This ambiguous character can create a new relationship between a human and a robot avatar. The merit of animating a racket the user has is that it can communicate through haptic feedback in addition to visual feedback.
Original language | English |
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Title of host publication | HRI 2017 - Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction |
Publisher | IEEE Computer Society |
Pages | 44 |
Number of pages | 1 |
Volume | Part F126657 |
ISBN (Electronic) | 9781450348850 |
DOIs | |
Publication status | Published - 2017 Mar 6 |
Event | 12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017 - Vienna, Austria Duration: 2017 Mar 6 → 2017 Mar 9 |
Other
Other | 12th Annual ACM/IEEE International Conference on Human-Robot Interaction, HRI 2017 |
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Country/Territory | Austria |
City | Vienna |
Period | 17/3/6 → 17/3/9 |
Keywords
- augmented sports
- racketavatar
- sports interaction
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Electrical and Electronic Engineering