Real image based virtual reality contents generation

Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Digital contents of virtual reality (VR) system are defined as dynamic objects, static objects and background in this paper. We used 3D object modeling of mesh from range image for generating the real image based static objects. For real image based dynamic objects, video avatar is studied and used to various applications. Real image based backgrounds in VR system were obtained from panorama image of real environment. The more realistic contents can be produced efficiently and rapidly using real image based methods.

Original languageEnglish
Title of host publicationProceedings - ICIDT 2012, 8th International Conference on Information Science and Digital Content Technology
Pages542-545
Number of pages4
Publication statusPublished - 2012 Oct 8
Event8th International Conference on Information Science and Digital Content Technology, ICIDT 2012 - Jeju, Korea, Republic of
Duration: 2012 Jun 262012 Jun 28

Publication series

NameProceedings - ICIDT 2012, 8th International Conference on Information Science and Digital Content Technology
Volume3

Other

Other8th International Conference on Information Science and Digital Content Technology, ICIDT 2012
Country/TerritoryKorea, Republic of
CityJeju
Period12/6/2612/6/28

Keywords

  • 3D model
  • CAVE
  • digital contents
  • panorama
  • video avatar
  • virtual reality

ASJC Scopus subject areas

  • Information Systems
  • Software

Fingerprint

Dive into the research topics of 'Real image based virtual reality contents generation'. Together they form a unique fingerprint.

Cite this