Real-world interaction using the FieldMouse

Itiro Siio, Toshiyuki Masui, Kentaro Fukuchi

Research output: Contribution to conferencePaperpeer-review

45 Citations (Scopus)


We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.

Original languageEnglish
Number of pages7
Publication statusPublished - 1999
Externally publishedYes
EventProceedings of the 1999 12th Annual ACM Symposium on User Interface Software and Technology (UIST '99) - Ashville, NC, USA
Duration: 1999 Nov 71999 Nov 10


OtherProceedings of the 1999 12th Annual ACM Symposium on User Interface Software and Technology (UIST '99)
CityAshville, NC, USA

ASJC Scopus subject areas

  • Hardware and Architecture


Dive into the research topics of 'Real-world interaction using the FieldMouse'. Together they form a unique fingerprint.

Cite this