ReFabricator: Integrating everyday objects for digital fabrication

Suguru Yamada, Masaki Ogawa, Hironao Morishige, Takuro Yonezawa, Hiroki Nozaki, Hideyuki Tokuda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Since current digital fabrication relies on 3D printer very much, there are several concerns such as printing cost (i.e., both financial and temporal cost) and sometimes too homogeneous impression with plastic filament. To address and solve the problem, we propose ReFabricator, a computational fabrication tool integrating everyday objects into digital fabrication. ReFabrication is a concept of fabrication, mixing the idea of Reuse and Digital Fabrication, which aims to fabricate new functional shape with ready made products, effectively utilizing its behavior. As a system prototype, we have implemented a design tool which enables users to gather up every day objects and reassemble them to another functional shape with taking advantages of both analog and digital fabrication. In particular, the system calculates the optimized positional relationship among objects, and generates joint objects to bond the objects together in order to achieve a certain shape.

Original languageEnglish
Title of host publicationCHI EA 2016
Subtitle of host publication#chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages3804-3807
Number of pages4
ISBN (Electronic)9781450340823
DOIs
Publication statusPublished - 2016 May 7
Event34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States
Duration: 2016 May 72016 May 12

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume07-12-May-2016

Other

Other34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016
Country/TerritoryUnited States
CitySan Jose
Period16/5/716/5/12

Keywords

  • 3D printing
  • Algorithmic modeling
  • Bricolage
  • Computational design
  • Computer graphics
  • Digital fabrication

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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