Abstract
In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-Action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.
Original language | English |
---|---|
Title of host publication | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery, Inc |
Pages | 641-646 |
Number of pages | 6 |
ISBN (Electronic) | 9781450346764 |
DOIs | |
Publication status | Published - 2017 Mar 20 |
Event | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan Duration: 2017 Mar 20 → 2017 Mar 23 |
Other
Other | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
---|---|
Country/Territory | Japan |
City | Yokohama |
Period | 17/3/20 → 17/3/23 |
Keywords
- Filmmaking
- Multithread Stories
- Seamless
- Virtual Reality
ASJC Scopus subject areas
- Human-Computer Interaction
- Information Systems
- Computer Graphics and Computer-Aided Design
- Software