TY - GEN
T1 - Shootball
T2 - 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007
AU - Sugano, Yoshiro
AU - Mochizuki, Yuya
AU - Usui, Toshiya
AU - Okude, Naohito
PY - 2007
Y1 - 2007
N2 - Shootball is a goal-based ball game played in a field surrounded by 4 screens linked to each other. The game uses a ball with an embedded wireless sensor. In shootball, players are given the ability to move the location of the goal on will. Various attack patterns for multi-directions can be performed by effectively utilizing this mechanic. In enjoying the gameplay of shootball, players shall be able to experience a creative style of play and team communication not seen in previous goal-based sports.
AB - Shootball is a goal-based ball game played in a field surrounded by 4 screens linked to each other. The game uses a ball with an embedded wireless sensor. In shootball, players are given the ability to move the location of the goal on will. Various attack patterns for multi-directions can be performed by effectively utilizing this mechanic. In enjoying the gameplay of shootball, players shall be able to experience a creative style of play and team communication not seen in previous goal-based sports.
KW - Ball bounce interface
KW - Game
KW - Sports in ubiquitous computing
KW - Tangible user interface
UR - http://www.scopus.com/inward/record.url?scp=34547990840&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547990840&partnerID=8YFLogxK
U2 - 10.1145/1255047.1255115
DO - 10.1145/1255047.1255115
M3 - Conference contribution
AN - SCOPUS:34547990840
SN - 1595936408
SN - 9781595936400
T3 - ACM International Conference Proceeding Series
SP - 262
EP - 263
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007
Y2 - 13 June 2007 through 15 June 2007
ER -