Synesthesia suit: The full body immersive experience

Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Benjamin Outram, Ayahiko Sato, Tetsuya Mizuguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

52 Citations (Scopus)

Abstract

The Synesthesia Suit provides immersive embodied experience in Virtual Reality environment with vibro-tactile sensations on the entire body. Each vibro-tactile actuator provides not a simple vibration such as traditional game controller, but we designed the haptic sensation based on the haptic design method we have developed in the TECHTILE[Minamizawa et al. 2012] technology. In haptics research using multi-channel vibro-tactile feedback, Surround Haptics [Israr et al. 2012] proposed moving tactile strokes using multiple vibrators spaced on a gaming chair. And then they also proposed Po2[Israr et al. 2015], which shows illusion of tactile sensation for gesture based games by providing vibrations on the hand based on psycho-physical study.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450343770
DOIs
Publication statusPublished - 2016 Jul 24
EventACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016 - Anaheim, United States
Duration: 2016 Jul 242016 Jul 28

Publication series

NameACM SIGGRAPH 2016 VR Village, SIGGRAPH 2016

Other

OtherACM International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2016
Country/TerritoryUnited States
CityAnaheim
Period16/7/2416/7/28

Keywords

  • Haptic Design
  • Synesthesia
  • Vibro-tactile

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design
  • Software

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